12/7/2023 0 Comments Helldivers 2 player strategy![]() ![]() The poison effect applies considerable debuffs on all units who survive the initial explosion (all except Cyborg IFV's) however, the poison is also capable of killing yourself and fellow Helldivers 3 times over, so be careful when firing this thing.Īlso remember: Rumbler accidentals will happen regardless of how skilled you think you are. Ps: is the last upgrade of the rumbler worth it? Posted: 1:13 pm Arrowhead officially announced a sequel to its 2015 top-down shooter Helldivers, and it's coming to PS5 and PC later this year. The rumbler was tricky to use at first but after 2 or 3 games you can shoot over teamate and over the trashmob in the way and get a multikill of heavy. I did try it but was not that good in higher lvl mission (10) because there is to many of them at once and to many trash mob in the way Not too long of a cooldown, if there's only 1 tank enemy you have a second one as spare for the next one, laser sight makes it a breeze to hit them with or you could always spawn them for you and a teammate if they don't have a third weapon while going for objectives/samples. Originally posted by Snarby Barbly:I would say the EAT-17 is the most viable if you use stratagem priority. I'd recommend the pack only for the Rumbler, but as I said, the other items are also fun to use and effective. While the Rumbler mainly shines against Bugs and Cyborgs, the Scorcher and Dum Dum combo is very effective at dealing with Illuminates. The other weapons are the PLAS-1 Scorcher, a plasma-based primary weapon that will set enemies on fire (as well as friendlies and yourself if you're not careful), and the AC-22 Dum Dum, which is also a bit slow and clunky but fires off high-damage rounds. This is the weapon you'll bring if you want to use shields or backpacks other than the Support pack. But it is brutally powerful and serves as a great all-purpose High Explosive/Anti-Tank weapon. The Rumbler is hard to use, it is clunky, hard to aim, slow to fire and to reload. I was thinking of the rumbler but heard it was hard to use, how is the other 2 weapon of the dlc pack? Not very good when on the move, but calling it on objectives where you are expected to hold out, and especially on retaliatory strikes, helps out a lot. Very deterring, and has the unique benefit of not blowing itself up when shooting close targets (unless the target itself has its own explosion). The Entrenchment pack gives you a manned turret with a full cannon. Heavy Airstrikes and Railcannon Strikes do their job well, railcannon is even guided, so you don't have to throw the beacon too accurately. EATs are actually the second best thing to RL when you don't have anyone to reload that. Originally posted by Pelia:Rumbler is fairly good. ![]()
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